Wednesday, February 18, 2015

Software and Management of Files





The Brain Module

First, let me say, wow! There was so much information combine in those three articles that I think my brain is on overload; however, with that said there are a few things that did catch my attention and that I would like to address in this discussion. I have picked out two quotes from the article on Learning, Arts, and the Brain: the Dana Consortium Report on Arts and Cognition, and I would like to elaborate on those and draw correlations amongst the other two texts we read for this week. So, I will begin by giving you the first quote I found that was worth elaboration:

“And what would that enthusiasm do for you? Well, it’s very well known, and we also find out that children who are involved and enthusiastic about playing a particular game or engaging in a particular task will sustain their attention over long periods of time. They will sustain their attention in that particular activity. And what does sustaining your attention do? Well, we now know that it trains your attention. And that has vast consequences.” - Michel Posner

Because not all students learn the same and all have different interests, as a teacher, trying to get all your students enthused about learning and then keep their attention is a daily and trying task. However, when we look ahead into the other articles we have read for this week, we see that there are opportunities to draw correlations and activities that can try to grab the attention of students. The article entitled Cerebrum gave us three examples that illustrate how to engage students in learning about the neuroscience and music, but in a sense they may find interesting and are more likely to seize their attention. 

·         Example 1: Instead of assigning reading on the history of music or the biography of a famous musician, for instance, educators can ask students to read a chapter on how the brain understands music

·         Example 2: Many of the famous writers, artists, and musicians included in classroom curricula suffered from mental illnesses. Students are drawn to these personal struggles, and by addressing them in depth, educators can create a discussion of different types of mental illnesses, how scientists treat these illnesses, and why mental illness and creativity seem to have some sort of connection.

·         Example 3: The notorious, “When am I ever going to use this?” An educator could ask students what parts of the brain allow them to kick a soccer ball, or with the increase in popularity of 3D movies, could have students research how the brain allows us to see in three dimensions. 

When educators take small steps and make stronger connections between neuroscience and what they already teach, educators can make great strides in increasing their students’ understanding of how we learn and perform. Therefore, at the same time, trying to reach every child through a variety of teaching instruments.

 

Now let’s take a look at the second statement also found in Learning, Arts, and the Brain. Elizabeth Spelke said,

“Uh, I think you’re forgetting something. Haven’t humans been artists at least as long as they’ve been scientists and mathematicians? What about the arts? How can you pretend to have anything like a grasp of the unique and universal aspects of human nature if you leave the arts aside?”

There are a couple of concerns we should address regarding this statement. First, the way that we think about the arts. Art has never been “important”, shall we say in traditional curriculum and furthermore, frowned upon. In, Annual Report 2008 Special Focus Learning, Arts, and the Brain, Dana Gioia argues, “The purpose of education is to realize the full potential of each child. To do that, children need exposure to a broad range of [arts training], not just traditional ‘hard’ academic subjects.” This is elaborated in, Learning, Arts, and the Brain: the Dana Consortium Report on Arts and Cognition. We must understand that children are differently gifted; therefore, they need a broad range of teachings and learning. Not simply traditional, or even hard academic subjects. The arts learning fuels a child’s openness and imagination, creativity.

In closing, let it be imperative that the skills for arts-based methods, learning, and teaching continue to be filtered into classroom curriculum and not neglected and turned away. The arts can increase concentration, focus, and attention, and again, they will become a necessary tool for success in the 21st century.  

 

Annual Report 2008 Special Focus Learning, Arts, and the Brain April, 2009 http://www.dana.org/Publications/ReportDetails.aspx?id=44332#sthash.4YFQYGor.dpuf

Learning, Arts, and the Brain: the Dana Consortium Report on Arts and Cognition-March 04, 2008Dana Center, Washington, DC http://www.dana.org/Events/details.aspx?id=38443#sthash.qsWsG8Um.dpuf

Wednesday, August 11, 2010 Promoting Brain-Science Literacy in the K-12 Classroom www.dana.org/Cerebrum/2010/Promoting_Brain-Science_Literacy_in_the_K-12_Classroom/#sthash.yXZaYkTp.dpuf 

 








Blog 7: Software and Management of Files


Without software, a computer could not actively perform any functions. Therefore, we have two types of software. Let’s Explore:

Application: Perform specific tasks with the computer
System/Support: a program that provides computers with general commands.
Spreadsheets
Databases
Web Browsers
Word-Processing Programs
 
Windows XP
Vista
Apple OS 9
 
(These are programs that coordinates all the activities among the computer hardware devices)

 

How Is This Applied in the Classroom:

Educational Software:

 

1.    Drill and Practice: This type of software provides immediate feedback and is used to review a previously learned concept. This type is used to sustain, refine, and perfect performance.  

2.   Problem Solving: is to promote development of systematic thinking patterns and to transcend drill- and-practice software. This software often give students hints or guesses on how to solve the problem.

3.   Creative or Critical Thinking: encourages students to explore the possible connections between related ideas. These programs encourage students to complete the task they fear the most challenging.

4.   Tutorial: this software includes training and practice in areas by teaching students specific skills they need to know. These are often used to teach students to learn at their own speed and are most often presented in a video form.

5.   Simulation: can take students back in history or into the future.

a.   Let me take a second to pause right here. Commonly known simulations Simcity from the Maxis, which also include SimPark, SimLife, and SiimSafari. However, I want to take this time to tie in this entire weeks’ worth of learning. This week one of the Technology Explorations include a site called Delicious. I explored this site (and later on you will see my findings) and one particular article that stood out to me was on Minecraft. (Side note, two of my younger cousins, one girl and one boy, are OBSESSED, with Minecraft.) But anyways, Minecraft can be associated as a Simulation.

One particular article that caught my idea when I was searching for “Education”, was an article on the virtual reality word and video game known as MineCraft. The article is truly an eye-opener for teachers and how they teach. An 11 year old boy was allowed to do his reconstruction of the Alamo on his Minecraft video game. With the help of his dad, He gave his presentation and then posted his video on YouTube. Talk about using technology in the classroom!!!



This is just an example of how student’s minds think and how teachers should remember that all student learn differently!

6.   Image: or editing software, can be used to create, edit, or enhance digital images. You can also convert the formats and load into other software programs.

7.   Draw and Paint: users can create new image files with a draw/ paint program.

Educators must chose software that is relevant, matches their instructional goals, is easily accessible to their targets age group, and has hardware that meets the requirements of the computers accessible for students use.

How Can we Apply Web 2.0: Community Tools and Collaboration

Let’s take a look back at some of our previous technology explorations that can help us understand Web 2.0 and how it’s applied in the classroom:

Edmodo creates short text messages to a group or people. It is built with teachers for teachers. It is a way to collaborate on assignments, discover new resources, and other collaborative interactions. It’s simply creating a digital classroom. The teacher can create groups, assign homework, schedule quizzes, and manage progress. It can be used privately and teacher can actively monitor member activity.  It does not matter if it is in your field or level, you need to understand how the resource might be used in educational settings.

Edmodo is a way to create interaction and connectivity. This can create a paperless classroom for both teacher and student. It also helps promote digital citizenship skills. Edmodo is compatible with Android, iOS, and Windows. The tool, I would argue, is more geared towards allowing teachers to engage professionally in a learning network. Teachers can work within their common core guidelines to create groups, assign homework, schedule quizzes, and manage student progress.  
 
 

 


1.

Describe what you learned from exploring this resource.  Be thorough in your response.
CyberChase PBS Calculator and the other Calculator

 

These are excellent universal calculators that can be used on daily basis by teachers and students. “Bianca” is the talking calculator used by PBS. This source is an excellent tool for teaching numbers, teaching addition, subtraction, division, and multiplication. The calculator has to capacity to identify numbers up to a trillion.

The other calculator is more basic and is good for the upper grade level students.

2.

How could you use this resource in a school setting?  It does not matter if it is in your field or level, you need to understand how the resource might be used in educational settings.

 

Again, these are excellent resources for almost every aspect of education. For this particular example I could use it in a special education setting. Students in this setting like to be hands-on. So, this could be an alternative to learning numbers and they may see it as fun or being able to do something they think is a prize or incentive.

3.

Would you recommend this resource to other educators? Like/Dislike; Ease of use, fee or not, and so forth.  Why or Why not?

 

These are excellent resources regardless of the level or matter being taught. I would recommend these to teachers to encourage their students to use these at home when they have difficulty with their homework or for extra independent practice.


1.

Describe what you learned from exploring this resource.  Be thorough in your response.
Diigo

 

Diigo is an outlining tool for better research and reading. It’s used to increase workflow and maximize productivity. It includes features such as annotation tools, personal cloud library, no broken links or lost treasures, unsurpassed organization capabilities, sharing information, and collaboration on information and the ability to collaborate in small or large groups. Diigo stands for “Digest of Internet Information, Groups and Other Stuff.

2.

How could you use this resource in a school setting?  It does not matter if it is in your field or level, you need to understand how the resource might be used in educational settings.

 

In my opinion this tool is more individually appropriate. I could see myself as an educator using this tool to examine or proof read research articles that can help me grow as a teacher. Then I could apply that in my classroom. I graduated with a BA in History as an undergrad and I was constantly researching for primary and secondary sources. This would have been a great source to use had I known about it then. As for a classroom setting, I would not apply this tool because the price is not based on a group, but rather at an individual rate.

3.

Would you recommend this resource to other educators? Like/Dislike; Ease of use, fee or not, and so forth.  Why or Why not?

 

At the free level Diigo comes with the following tools: 5 outliners, 500 highlights, 100 images, unlimited bookmarks and notes, with limited social privileges. At the professional level for $59.00 you have unlimited access to everything :PDF annotation, groups, outliners, images, and full text search.

1.
Describe what you learned from exploring this resource.  Be thorough in your response.
Delicious 
 
Delicious is a way to save, organize, and remember the links you find interesting or useful around the web. It’s a free service that allows you to save the articles and videos you love on the web. You videos and articles are kept safe. You can build up collections, create your own personal search engine as well as explore thousands of others, all while organizing the links as you go. Delicious is compatible with Twitter, Facebook, and Google.
2.
How could you use this resource in a school setting?  It does not matter if it is in your field or level, you need to understand how the resource might be used in educational settings.
 
I signed up for Delicious almost immediately. At first glance, it looks like any other “news” website. However, it’s unique in that the people that link articles and videos are just like you and I. Anyone has the ability to add the links he or she find interesting. As for this source, I would not encourage my students to use it because it is not censored. There are links for almost every topic. However, as an educator, I could see myself finding it a valuable tool that I could use in my classroom prior to making sure it is appropriate for my students.  
3.
Would you recommend this resource to other educators? Like/Dislike; Ease of use, fee or not, and so forth.  Why or Why not?
 
 
One particular article that caught my idea when I was searching for “Education”, was an article on the virtual reality word and video game known as MineCraft. The article is truly an eye-opener for teachers and how they teach. An 11 year old boy was allowed to do his reconstruction of the Alamo on his Minecraft video game. With the help of his dad, He gave his presentation and then posted his video on YouTube. Talk about using technology in the classroom!!!
 
 
 
This is just an example of how student’s minds think and how teachers should remember that all student learn differently!

1.
Describe what you learned from exploring this resource.  Be thorough in your response.
Historypin
 
Historypin lets you take old photos and pin them to a giant map of the world. The pictures are related to an event in history. You are showing the story behind the picture. You can also select a time period and place and see the other things people have posted that related to that era of history. A couple of examples I found interesting were, “Living with the Railroads,” “Remembering Lincoln,” and “Uncovering Mississippi’s History” (Emphasis on the Civil War era). Historypin brings digital history to life for the world to see.
2.
How could you use this resource in a school setting?  It does not matter if it is in your field or level, you need to understand how the resource might be used in educational settings.
 
I think this source is refreshing and unique from your average history report. As an exercise I could see my students looking at local history through this site and then giving their digital report on their topic. Also, following the completion of their reports maybe we could possibly visit some of the local historical sites.
3.
Would you recommend this resource to other educators? Like/Dislike; Ease of use, fee or not, and so forth.  Why or Why not?
 
 
I would recommend this site to teachers and other educators because there is virtually access to anything. One of the perks of this tool is that you can put in a specific time and place and other key terms. This tool allows for the specifics of what you are searching for and then brings up pictures. For example, we could use “Uncovering Mississippi’s Hidden History” and you see photos of Rosa Parks, Martin Luther, NAACP, and other photos that focus on the Civil Rights Movement.


1.
Describe what you learned from exploring this resource.  Be thorough in your response.
PicLit
 
PicLit is a cute site and that is why it is likeable by elementary level students. This site captures the essence of the story and expresses the meaning of a picture through words. It is a form or “edutainment.” It allows students to express their creative side with photography. It’s inspiring, interactive, social, yet challenging. Students are writing to read.
2.
How could you use this resource in a school setting?  It does not matter if it is in your field or level, you need to understand how the resource might be used in educational settings.
 
I myself, thought this site was neat. Using it to teach children about imagery and expression through photography and writing is something all children like. However, each child may prefer different pictures and will express what they see differently. Where one child may see a flower as beautiful, another may see it as an expression of sadness.
 
3.
Would you recommend this resource to other educators? Like/Dislike; Ease of use, fee or not, and so forth.  Why or Why not?
 
If we refer back to what we learned last week when we watched the short video on film, we know that visual literacy is a normal human learning activity and again about Bloom’s Digital Taxonomy. It is a perfect example of visual literacy. Imagery is a very powerful tool for learning because it makes students feel or relate; through that creativity, they learn how it's significant.


1.
Describe what you learned from exploring this resource.  Be thorough in your response.
2write4math
 
2write4math is an excellent wiki source. This wiki breaks down the style of writing and this applies them to Math. Literacy is commonly not associated with math, except when we think of word problems. In this wiki the author has shown how math can apply to poetry. The author has given examples of how incorporating literature into math can make understanding the subject matter easier.
2.
How could you use this resource in a school setting?  It does not matter if it is in your field or level, you need to understand how the resource might be used in educational settings.
 
Below is an example from the math wiki that shows how students find creative through the expression of math and literature:
Geometry
Sleeping math skill
intersecting with us everyday
constructing buildings
entertaining the masses
navigating us around town
“I’m everywhere”, it could brag
But that would rouse it
from its nap
without it though
this poem would never
 
This is refreshingly creative. Instead of instantly thinking of word poblems when we associate literature with Math, poetry or creative writing should also be asscoiated with learning math, especially understanding vocabulary and appling it. We can also  think of literature and math when we use songs or catch phrases to teach our kindergarteners or first graders numbers.
3.
Would you recommend this resource to other educators? Like/Dislike; Ease of use, fee or not, and so forth.  Why or Why not?
 
I have attached the link to this Math Wiki and I encourage teachers and educators to take a look at this with open and creative minds. Also remember that this wiki is centered on Math; however, there are interesting truths also written about literacy.

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